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> Update 3 CAUTION
Duck
post Feb 3 2010, 03:22 PM
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Hey The ran a WORD BROADCAST in game saying DO NOT go back and do a quest in CASUAL MODE if you have already done it in Normal, Hard, Elite.

They did not stipulate if that includes old quests done in update 2 - or if the slate is wiped clean and only applies to quests in update 3 - so I guessone can assume it is retroactive.

So basically STAY AWAY from CASUAL MODE - which has replaced SOLO.

Here is the broadcast.

QUOTE
We are currently investigating an issue with Casual dungeon difficulty. Players who have already completed a quest on higher difficulties (normal, hard, elite, epic) should not try to complete the quest on casual difficulty at this time.



And to add insult to injury - a new onw is now running.
QUOTE
The Gianthold Tor quest is temporary unavailable. Thanks for your patience!



What I want to know - When did EA buy Turbine?



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Bubbaspanky
post Feb 3 2010, 03:40 PM
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RAT BASTARDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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Sarge
post Feb 3 2010, 04:26 PM
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At least they fixed the problems with the Monk class yay.gif


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Sarge
post Feb 3 2010, 04:49 PM
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A new announcement is up that states that "casual difficulty" is temporarily unavailable....


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"In an ideal world I would have all ten fingers on my left hand so my right hand could just be a fist for punching." -- Dwight Schrute
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Atomm
post Feb 3 2010, 09:22 PM
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Well Turbine did just lay of something like 50% of their staff a while back. Guess they cut Quality Assurance a little to deep......


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Atomm
post Feb 3 2010, 09:22 PM
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Well Turbine did just lay of something like 50% of their staff a while back. Guess they cut Quality Assurance a little to deep......


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Bubbaspanky
post Feb 3 2010, 09:36 PM
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It was seem like QA was cut with our posters here too.... ;-)
iamwithstupid.gif


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Bubbaspanky
post Feb 3 2010, 09:39 PM
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Looks like they borked the use of "true reincarnation" as well. So this patch was a HORRIBLE failure!!!!! Way to go EA.... errr I mean Turbine


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Duck
post Feb 4 2010, 01:04 AM
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....AND while you can configure your key combos to open windows and CTR:+W is open my DDO you can change the key mapping all you want in options the game will still recognize CTRL+W for the open command.

Good testing Turbine.

Care to guess who uses CTRL to talk on Vent?
Yup so now every time I try to run frwd while talking MY DDO keeps opening and filling the screen - real handy in a fight.

Junior Rat Bastards.


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Duck
post Feb 4 2010, 08:05 AM
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Tell me there not losing sleep over this one.... look at post time.

QUOTE
1,899 Views
True Reincarnation Disabled
Feb 04, 2010 - 1:13 AM - by Tarrant
Due to an issue with newly True Reincarnated characters, we have disabled the ability to True Reincarnate. Characters that have True Reincarnated since the release of Update 3 may be unable to complete some quests. We apologize for any inconvenience.


QUOTE
Scheduled Server Downtime: 9:00 AM - 11:00 AM Eastern (-5 GMT) Thursday, February 4
Feb 04, 2010 - 1:52 AM - by Tarrant
The DDO Game Servers will be brought down on Thursday, February 4 from 9:00 - 11:00 AM Eastern (-5 GMT) for a hotfix. Lamannia will remain up and available during the downtime. Thanks for your patience, and we'll see you back in the game soon!



This is the best reply in the forums:

To express it visually, and I know you know this one:



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Sarge
post Feb 8 2010, 11:29 AM
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Well I figured out some of the problems I've been having with the Monk and managing Ki. I turns out that in the update they changed the cost of Ki strikes and instead of each strike costing my 5 ki, as I add 2nd level strikes they cost 6, third level 7, fourth level 8.

While I still have a blast playing the monk, it seems like managing my Ki will become more and more of an issue as I level. I need to get a better grasp of what stances I should be using in particular situations as I think this will help. That and a cleric to follow me around like a puppy and keep me alive icon_twisted.gif


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Duck
post Feb 8 2010, 12:29 PM
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I noticed my total KI amount raised and lowered with an xx item.
I just can't remember what the item was right now, I realize the total KI does not help with KI use but there may be ways to help mitigate KI usage?

Like Clerics and Wizards have feats, enhancements and physical items that allow them to lessen the spell point usage could there be KI items that allow you to use less KI to do the same feat?



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Sarge
post Feb 8 2010, 02:10 PM
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I don't think that there is anything that mitigates use of ki. I think it is primarily your concentration skill that determines your base amount and how quickly it degrades. It's an important enough skill that the recommendation is that you use one of your skill points each level to add to your Concentration. I currently have a +5 Concentration Helm of Steady Spellcasting that makes a big difference. The higher your ki starting point, the more you can do without being in a fight or meditating. For instance, at some point I should have enough starting ki that I can do the "Aligning the Heavens" finisher at the start of a dungeon without meditating. If done prior to anyone doing buffs, this will give the casters a 25% decrease in the cost of those buffs.

The other thing that can effect your base level of Ki is the different stances. These shift your attributes around between Wisdom, Dexterity, Constitution and Strength and can cause your base Ki to grow/shrink a bit depending on which stance you are in.



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"Get your assless leather pants and dirtbike now. There may not be time later." -- FknRambo

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Atomm
post Feb 8 2010, 03:21 PM
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That makes my head hurt....

Saw you guys on last night playing Jr Varsity..... How is that coming along? Duck, is that your FS? What do you think?


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Bubbaspanky
post Feb 8 2010, 05:17 PM
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I saw you hop in and hop out... if you want to play we would all happily switch characters.


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Duck
post Feb 8 2010, 05:44 PM
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ummmm so far it's a waste pf money - but it won't really come in to it's own until level 12 of FvS (So my over all level will have to be 14 as I've splashed with two levels of Monk already for some needed thing that the FS does not naturally get that I needed for the build to succeed)

It has great potential as I've taken elf and specialized in scimitar so there are huge advantage there for a melee FvS fighter - Mind you most ppl think a FvS is just an Uber cleric - I'n not a healer FS but I'll still be able to drop big heals like Vicodiin just not all the other curative de-buffs like Vic. or healing FvS's

What I will be able to bomb with are the FvS Blade Barrier and Comet falls which will hit for 300 hp compared to Vics 75 - 93 hp damage and casting time is 3x faster which is way cool in the fights.

He won't hit in an arc like Bbender who has a 4 - 6 - 4 swings per three rounds, he also won't have as many of the critical hit pluses - but as a melee specialist FvS fighter he'll have a 10 - 10 - 10 swings per three rounds on single point targets.
Think whirling dervish.


So the potential is Vic's mega heals but no buffs and massive cleric offensive spells. with better than Bbenders fighting ability with slightly less damage but more hits per round which I've splashed with Monk to apply my dex and wisdom bonuses both to my AC (with the caveat of light or no armor only...) and a massive evasion ability to take 0% damage to traps and area of effect spells (Fireball, Ball lightning, Blade Barrier) and direct cast spells like ice lance and beholder point cast spells.

I just need to get the levels to see if it all pans out.
Right now.... it's kind of squishy but improving as he's 5 FvS and 2 Monk right now - and I'm back to leveling the FS portion from here on out.


And yah Like Buubaar said ANYTIME were on and you want to play let me know - I'll gladly grab any one of my toons that you need to help with.
This is my alt, alt, alt so no worries on leveling it.





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Duck
post Feb 8 2010, 06:00 PM
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You've all heard me say I do my research on my toons before I even think of rolling a new one.
I spend weeks researching - reading forums - using 3rd party DDO tools to lay out what changes effect what performance.

Here is the "road map" for my FvS melee fighter.
Now I try to hold true to the outline but I've already taken both Monk levels in place of one at lvl 1 and the other at lvl 10 - I've change a spell or two as I know what they do with Vic and liked them but will hold true to the Enhancements as they greatly effect my melee damage and casting damage, I just may not take them in order of the map to the letter.

It worked for Vic and is working for Bbender.... So I don't see a reason why it won't work for Durrzo either.
It'll just take patients.


____________________________________________________________________

Level 20 Lawful Good Elf Male
( 2 Monk / 18 Favored Soul)
Hit Points: 450+
20 Heroic Durability
144 L18 FvS
16 L2 Monk
100 Con Bonus
22 TOughness Feat
50 Toughness Enhancements
30 Greater False Life
10 Draconic Vitality
20 Minos Legens Helm
--
412 Hit Points
45 Second Shroud Item
---
457

Spell Points: 2,375
1485 18 FvS
110 Eot
115 Chr Bonus
380 ARchmagi Item(+90% on Mana Items for l18 FvS)
285 Shroud Tier 2/3 ITem(+90% on Mana Items for l18 FvS)
----
2375 Spell Points


BAB: 14/14/19/2424
14 BAB
6 STR Bonus
5 Weapons
2 ELf Enh
1 FvS Feat
-2 TWF
---
+26 Beholder Unbufed TWF
6 BAB Bump from DP
3 Divine Favor
4 Greater Heroism
1 Haste
1 Rage
--
+41 Self Buffed
-5 Power Attack
---
+36 First Swing
6 Full Warchanter SOng
---
+42 Raid Buffed


A/C Potential
10 BASE
8 Dex Bonus
12+ Wisdom Bonus
8 Armored Bracers
5 Protection Item
5 Ranger Bark
4 Sheild CLicky
4 Bardsong
4 Shroud Weapon
3 Dodge (Ring or DT effect)
1 Armor Ritual
---
64+ Raid Buffed


Fortitude/Reflex/Will
11/11/11 FvS 14
3/3/3 Monk 2
5/8/12 Attributes
5/5/5 Resistance
1/1/1 Resist Ritual
-----
25/28/30 Base Saves
4/4/4 Greater Heroism Spell
2/2/2 Luck (Head of Good Fortune or Recitation Spell)
------
31/34/36
4/4/4 Holy Aura(It stacks)
-----
35/38/40


Abilities
(32 Point)
{22}Strength 14 +2Tome +6 Item
{26}Dexterity 16 +2 Tome +2 Elf +6 Item
{20}Constitution 12+2 Tome +6 Item
{16}Intelligence 9+1 Tome +6 Item as needed
{34/36-40}Wisdom 16 +5 Levels +2FvS +2 Tome +6 Item +3 Shroud +2 Stance(When Necessary)+2 Potion(When Necessary) +2 (+4Tome Potential)
{20}Charisma 11+2 Tome +1FvS +6Item

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 19
+3 Tome of Dexterity used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)

Balance 7 -- 13
Concentration 5 -- 26
Jump 5 -- 19
Tumble 4 -- 6

Feats:
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting

Level 2 (Favored Soul)
Feat: (Diety) Favored by the Undying Court

Level 3 (Favored Soul)
Feat: (Selected) Extend Spell

Level 4 (Favored Soul)

Level 5 (Favored Soul)

Level 6 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Oversized Two Weapon Fighting - Swap to Spell Penn later in game

Level 7 (Favored Soul)

Level 8 (Favored Soul)

Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)
Feat: (Monk Bonus) Power Attack

Level 11 (Favored Soul)

Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Quicken Spell

Level 13 (Favored Soul)

Level 14 (Favored Soul)

Level 15 (Favored Soul)
Feat: (Selected) Maximize Spell

Level 16 (Favored Soul)

Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic

Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Favored Soul)

Level 20 (Favored Soul)


Spell (1): Divine Favor
Spell (1): Nightshield
Spell (1): Remove Fear
Spell (1): Sheild of Faith

Spell (2): Resist Energy
Spell (2): Soundburst
Spell (2): Cure Moderate Wounds
Spell (2): Lesser Restoration

Spell (3): Prayer
Spell (3): Magic Circle Against Evil
Spell (3): Protection From Energy
Spell (3): Remove Curse

Spell (4): Divine Power
Spell (4): Recitation
Spell (4): Deathward
Spell (4): Freedom of Movement

Spell (5): Mass Cure Light Wounds
Spell (5): Raise Dead
Spell (5): True Seeing
Spell (5): Greater Command

Spell (6): Blade Barrier
Spell (6): Heal
Spell (6): Mass Cure Moderate Wounds

Spell (7): Mass Cure Serious Wounds
Spell (7): Destruction
Spell (7): Resurection

Spell (8): Death Pact
Spell (8): Holy AUra

Spell (9): Implosion

Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Damage Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Favored Soul Scimitar Specialization I
Enhancement: Favored Soul Scimitar Specialization II
Enhancement: Way of the Patient Tortiose I
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Enhancement: Favored Soul Wand and Scroll Mastery IV

Schroud Items
Scimmy #1 Holy, +3 Wis, Mineral II
Scimmy #2 Holy, Acid Burst, Acid Blast Mineral II


Shroud Goggles: Blindness/Disease Immune +6 Wis, COncordant Opposition

Helm: Minos
Necklace: Mod 9 Necklace - Superior Potency VI
Cloak: +4 (+5) Resistance/Reaver Napkin
Belt: +6 Con/GFL - Swap with Superior Ardor 6 Belt for Healing CLicky
Bracers: Glacier
Gloves: STR Gloves, Second Shroud Item
RIng 1: CHR +6 (New ring? Exceptonal Power?)
Ring 2(swap): UA, Resist+4, Striding
Boots: Dex
Trinket: Bloodstone


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Sarge
post Feb 8 2010, 08:33 PM
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I get lost in all those stats, but you might have an extra enhancement point or two to play with as update 3 gives the Monk elemental stances automatically now instead of requiring the use of enhancement points.



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Duck
post Feb 8 2010, 09:48 PM
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Your right - already noticed it and planing on the changes.



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Atomm
post Feb 9 2010, 12:05 AM
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I thought about grabbing you guys, but I'm still under the weather.....

I'd love to do some Necropolis stuff with you guys the next time we are all on. I just took 12D6 of light damage and its fun spamming undead with 11 of those suckers.....


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